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# Getting Stuck for Explorers
- URL: https://www.workroom-productions.com/getting-stuck-for-explorers/
- Published: 2026-04-15T22:38:14.000Z
- Updated: 2026-04-30T13:16:09.000Z
- Description: We can get stuck when exploratory testing. What does that mean?
- Author: James Lyndsay
- Tags: Exercises

How do you get *stuck* when exploring? More to the point, what does that tell use about getting *unstuck*?

Exploration needs iteration: if you stay in one place you’ll run out of new things to explore. If stuckness is important to explorers, perhaps it’s important to exploratory testers.

For Workroom PlayTime 054 – a [Miro board](https://miro.com/app/board/uXjVHaUn7Ac=/?share%5Flink%5Fid=925395031451)

## **Exercise**

*5 minutes – prime your mind*  
Write down as many synonyms for being stuck as you can. See what metaphors they live in. 

*5 minutes – refine and aim*  
Think of ways that software exploration *doesn’t* match those metaphors. How does stuck feel there? Think of more synonyms and phrases that better suit.

*10 minutes – get specific, share and find useful stuff*  
Share and classify metaphors around what’s happening when you explore.

Share ways that you have used to get un-stuck.

  
## **Frameworks**

#### ****example metaphors** (if you're stuck...)

- stuck in the mud / in a rut, mired, gridlocked, dead end, hit a wall
- lost, wandering, down a rabbit hole, sidetracked, can’t see the forest for the trees
- in too deep, stuck in quicksand, drowning in details
- tangled up, boxed in, trapped
- brain fog, overthinking, analysis paralysis, fixated
- gummed up, seized, rusty,
- stunted, ossified, stagnant, ossified
- burnt out, out of fuel, out of steam, sluggish

### **Inverting Motivators**

In [Drive](https://en.wikipedia.org/wiki/Drive:%5FThe%5FSurprising%5FTruth%5FAbout%5FWhat%5FMotivates%5FUs), Dan Pink identifies the families of motivators: mastery, autonomy and purpose. This is taken from [Deci and Ryan’s Self-determination Theory](https://en.wikipedia.org/wiki/Self-determination%5Ftheory), which had autonomy, competence and relatedness. 

Matching demotivators might be incompetence / confusion / overwhem / futility, dependency / prescribed methods / powerlessness, meaninglessness / disconnection / absurdity.

### **Setbacks**

[Amabile / Kamer’s Progress Principle](https://progressprinciple.com/progress-principle/) supposes that small setbacks can have a large effect when under pressure – and conversely, tiny steady achievements make an outsized difference when stuck.

### **Cognitive load**

Sweller’s [theory of cognitive load](https://en.wikipedia.org/wiki/Cognitive%5Fload) tells us that we have a limited capacity, and get stuck when we have too much on our minds. A given situation has a certain *intrinsic* cognitive load, we bring an individual *germane* load to processing it, and there is an *extraneous* load in how it is presented. If we’re stuck but can adjust how we’re interacting with the artefact, we might get unstuck.

### **My Patterns of Stuckness**

I get stuck when:

- I’ve not found *enough* weidnesses – and when I’ve found *too much*. Typically I can’t decide what to do next, maybe becuase in the first instance I don’t have enough signal, and in the second I have too much noise.
- it’s too long between weirdnesses. Typically I question my process and try to think of something different.
- the weirdnesses show no hint of determinism, or when it’s not clear what the weirdnesses might mean. Seeing noise, not pattern, is a demotivator.
- I can’t decide which weirdnesses is weirdest.
- I can’t get my tools to work, and realise I’ve spent more time exploring my buggy tools than I have exploring the subject.

### Getting unstuck

For me:

- notes are a key to unlock stuckness – I can put information into notes for review and as a memory, use them to trigger new approaches, switch from a linear narrative to a growing picture and more.
- I think of process goals (taking regular technical action / putting one foot in front of the other) rather than progress goals (getting to an endpoint / winning a race).
- Accepting uncertainty is a reliable way to innovation.
- Recognising my triggers (finding too few problems, feeling unqualified to judge) helps me move past.

### **Stopping Heuristics for Exploratory Testing**

Let’s distinguish being stuck from stopping. Stuck is when you can’t move despite (something). Stopping is when you’ve run out of resource.

A great way to run out is when you’ve set yourself a small budget – a timebox, a stack of discoveries: running out means it’s time to move on and switch to a different location or approach.

Here’s my non-exhaustive list of situations to stop, and here’s a better [list from Michael Bolton and James Bach](https://developsense.com/blog/2009/09/when-do-we-stop-test):

- out of resource: time / money / licenses
- found enough (by number)
- found enough (a big-enough problem)
- found nothing of note after some time (before out of resource?)
- answered all the outstanding questions (you did *have* questions?)